It’s the Hols! Day 2

Woke at 7am, had a very hearty breakfast consisting of eggs, ham, mash, mushroom soup, buttered bread and coffee. Gosh I feel fat writing about it.

Started editing the Human Race GDD while munching through the spread. List of amendments (crossed out indicates completed):

  • Be pronoun-neutral where possible.
  • List advantages of target platform (half done).
  • Highlight strengths of Human Race as compared to other existing products in the market analysis section.
  • Combine Sample Playthrough together with Design Setting section. Sample Playthrough should be placed after General Overview.
  • Remove arbitrary constant in the fulfillment equation.
  • Determine the typical number of Myers-Briggs questions as the industrial standard (88) .
  • Create a section within GDD to accomodate sample questions for the Myers-Briggs questions. (Verifying questions for inclusion)
  • Fully describe the Sample Playthrough, particularly actions taken by player Bill within a stage. Playthrough should fully describe at least a single game “turn”, the smallest iteration of a player’s decision-action sequence.
  • Are Xbox or other USB controllers supported out-of-box? If so, list controls and state explicitly if the controls can be modified by user.
  • Rework menu/screen flow chart into a proper decision flow chart. Use Visio if necessary. (In process of acquiring Visio for home com)
  • Describe elements of HUD in text to supplement mock-up picture.
  • Rework Resources section in Excel.

Lunch was light considering how heavy breakfast was, and then I sat down and got in a lot of time with Ace Combat 5.

The “leveling” system to unlock new planes within Ace Combat 5 is fairly interesting, although I definitely prefer the Ace Combat Zero’s method of achievement-related unlocking. Having to buy planes for my wing-mates is annoying because they really do little to support my fights except to pick off tails on my 6. After 1 playthrough of the game over all 27+1 stages, I have 766 kills versus a combined total of 110 kills for my other 3 wing mates. Arcade mode in AC5 is the biggest disappointment; I was expecting something along the lines of a rail shooter a’la Afterburner, not some empty stage with a kill counter and a mission to destroy X number of planes.

Evening, went to the pool for a swim. Very much out of practice, I could only manage 10 laps. Topped up the tank at the gas station, pumped the tyres, home for dinner.

Finished 3 more readings, more AC5 (completed first playthrough of game at about 1am), sleep at 2am. No nice pictures to share this time, but AC5 really is the most innovative of all the AC games. First you sink 1 submarine carrier that does an AOE that hits all targets below 500 feet.

Some stunt flying next, and typical Ace Combat fare (bombing runs, close air support, air superiority battles). Next you have to shoot down a stratospheric flying fortress that fires a freaking laser beam at anyone under it (and all its launchers/engines are on its underbelly).

After this you discover that the enemy wants to drop a colony, I mean an artificial satellite on your capital city a’la Gundam, so you got to pull off a Stars Wars number and perform a Trench run on an underground facility to take out its control facility because the Army just cannot seem to get vehicles there.

If all that was not enough, you have to shoot down a falling artificial satelite that looks suspiciously like an [url=http://en.wikipedia.org/wiki/Island_Three]O’Neill cylinder[/url]:

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